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Using target rigs for characters in Unity

mod
Hey all,

I recently picked up the character rigging dvd from gnomon workshop, and the guy is using this technique where he duplicates the joints, puts the controllers on those joints, then parents those joints to the original skeleton. Im wondering, is this way usable in games? do all the duplicated joints get imported into unity as well? Right now, im just saving the file in the project folder. if i use this technique, do i have to export as an FBX with only the target rig, and not all the controls and stuff?

thanks all

Stefan

Replies

  • Farfarer
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    Farfarer polycounter lvl 17
    Unity will end up making game objects for everything you export to FBX and it'll just create empty ones for stuff that's controllers or rigging helpers.

    I'd just export the mesh itself and the bones that it's weighted to. Just select 'em and Export Selected.
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