Hey all,
I recently picked up the character rigging dvd from gnomon workshop, and the guy is using this technique where he duplicates the joints, puts the controllers on those joints, then parents those joints to the original skeleton. Im wondering, is this way usable in games? do all the duplicated joints get imported into unity as well? Right now, im just saving the file in the project folder. if i use this technique, do i have to export as an FBX with only the target rig, and not all the controls and stuff?
thanks all
Stefan
Replies
I'd just export the mesh itself and the bones that it's weighted to. Just select 'em and Export Selected.