Isn't a technical question so I hope this is the right section
So here the problem
I know to model , Sculpt , UV map and texture : weapons , Building props , characters ..etc
The problem is that I can do this if I have blueprints or reference images
I don't have a problem modeling certain weapons and assets without reference images
but the problem arise in character's
all the tutorial use detailed blueprints (front and side)
I know this mostly supplied by professional concept artist but what if I want to come up with my own original design for character .
do this mean that I should learn how to draw ??
is there a workaround ?
what if I wanted to discard the whole original design thing and wanted to work (even for free)
do I put on my portfolio unoriginal work ?
because I can't imagine how to model a character without a reference images
I'm sorry if seems to be a silly question
but I need your advice guys before I invest my time trying to learn drawing or digital painting .
Replies
Yes. You could use exclusively other people's designs. I wouldn't recommend this, though, since it won't help build artistic skill as much as learning to draw.
If you simply don't want to play on perspective per say, and want designs to be 'cool', you will still need to learn 'the basic' stuff in 2D stuff, even if you'll limit yourself to ortho's so you can show them in sculpt form later on (in my case, I can sculpt like no tomorrow, but cannot draw in perspective for the life of me).
Why? Because simply put, the color dynamics, material feel, scale, figure, etc, all are thought under 2D, and understanding dynamics of how a thing will work in concept phase will show it off better in the long run.
May not sound the best solution, but if you're looking for professional 2D drawing type of material, although outdated, would be Gnomon.
So yeah, usually in 3D educations, you learn stuff more technically, as opposed to dynamically.
My apologize for the misinformation good Sir. It seems like that is not the case as such (although their 3D stuff still chugs very slowly and is pretty spasmodic at best).
True, but they do have the ability to charge as much for that considering that no one so far has challenged them in the realm of 2D.
Digital Tutors I think is the only other 'Professional' outlet which has some training material for 2D, but it's a joke when compared to Gnomon, and most other such material is either on Campus type training, Web Workshop, or charge as much as Gnomon, with only half the quality, usually the latter being solo artists who want to make a quick buck at the expense of some people who think watching a tutorial will make you better.
Plus, with the whole inking, lines and even figurine painting videos they have, Gnomon is nearly unbeatable in that area. All those add up to concept artists repertoire.
But correct me if I'm wrong, don't they have a subscription based option also? I think it's about a buck a day for the whole 2D stuff and concept side?
fair point, Swiz
On the subject though, the point of drawing is the ability to quickly iterate on ideas. Something that would take an hour to block out, with draft lighting(and still checker textures probably) would take 10 minutes to paint and the painted version would probably look better and livelier.
So yes there is a work around. Work from the biggest shapes in 3d and iterate right there until your happy. And until you lock down the design in your head slaps yourself every time you try to delve into small details. Designers don't happen overnight, so be patient, build up your visual library, do tons of research and iterate on designs as much as possible and in a few years you'll be golden.
anyway I understand that I need to learn 2D Drawing
and I have Found this
I think it's far more detailed (and bang for the buck ) compared to gnomon
still i don't know why I have hesitation because 2D Drawing is like a whole new filed and unknown area for me :poly127: and I haven't drawn anything since elementary school .
Good to know I'm not alone in this
and I will check loomis book if it's available