Hello I have never really posted on here before.
Any way just thought I would show everyone my latest pet project, the modeling of the classic Morris mini cooper S rally version.
I am looking to model this car as a high end games model, which I have never done.
Feedback would be very welcome.
From friends and info on here I have set a triangle count of 80,000 to 120,000, as this would be a main car in a car game.
Texture size I'm a little less clear, from similar posts on here I'm guessing 1024 x 1024!?
Any way as I continue to model it I will post more on the development, and finish look.
Replies
Some of the mods for RaceOn and GTR Evo, etc (basically all GMotor2) have three x 1024 maps (diffuse, normal, spec+gloss), total 9 maps, or for some reason a 2048x1024 diffuse, normal, spec+gloss, total 3 maps.
Most important things for models like that are poly distribution - like sculpting, you want to keep them as equal-size as possible, but don't be afraid to make it much more dense where it has to be. It's the reflections that sell the car paint, and it's the paint that sells the model.
So I just thought I would post and update of where I am at with the car. Ofcourse all crits more than welcome
The main Body is done I am now just going to model the peripherals such as wing mirrors front lights straps roof rack etc. Will start posting more frequently especially when I start to texture it.
car looks good so far... i think. Can you post some of the refs you used so we can compare them better for accuracy? im noticing some differences between your model and a few images i have googled, like the bottom of the front grill and the cut out of the trunk and license plates etc.
"The high poly count makes sense given that you can open every body panel via Kinect, though how this translates in-game remains to be seen."
"GT5 has 200 premium models with 500,00 polygons along with a further 800 cars downgraded to 100,000 polygons. Forza Motorsport 4′s entire roster of over 500 cars will potentially have twice the amount detail of GT5′s Premium models at over a million polygons."
article
- so my thoughts are if you are going to dare go that highpoly, you better knock it out of the park and have interior, maybe even engine etc for showroom purposes, im not sure what count the in game models are
Feel free to correct me if I'm wrong.
Here are some links to the 1965 Morris Mini Cooper S Monti Carlo Edition.
There are lots of diffrent variations mine will include the roof rack for exampl.
- http://www.legacydiecast.com/product_images/ky08102b.jpg
- http://upload.wikimedia.org/wikipedia/commons/2/22/1964_Morris_Mini_Cooper_S_-_geograph.org.uk_-_1581128.jpg
I have never built or worked on any computer games. the modeling I do is for Sim engines which is simmilar but a bit diffrent. Much much much lower poly count. Which is why I'm intrested in doing a higher spec poly and texture model.
So not much to do on the inside wither but with Christmas around the corner plus other commitments, might be a while before its finsished.
Any way will do a wire and try count image soon. Again any crit welcome :-)