Just finished the high-poly, I wanted to get some nice props finished for my portfolio. I'll be working on the bake later tonight, its also for a scene I still need to finish.
You might want to consider adding another edge loop to the top arch, the low poly silhouette looks noticble jagged and has a weird angle to it. Other than that I would rough up the edges a little on the texture and make the little divots in the back lower part stand out more, right now they almost are invisible.
Here's the old wires. Yeah I should spare a few more tris for the top curve, I should at least match the density of the curves on the lower part. Yeah I forgot to add more detail to the back holes, they should pretty much be black/brown spots from the reference images I'm looking at.
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Here's the bake, the nob needs to be rebaked, tri count is around 670.
Can you post wires?
Here's the old wires. Yeah I should spare a few more tris for the top curve, I should at least match the density of the curves on the lower part. Yeah I forgot to add more detail to the back holes, they should pretty much be black/brown spots from the reference images I'm looking at.