So I am sure this is user error but I am not too sure where I am messing up.
I have used projection in max before with success and I did all the same steps except this time I brought a model in from Zbrush via GOZ.
Projection mod on uved low poly
Pick the high poly as reference
Increase the cage a bit(played around with it)
set up the render to texture.
hit render.
This is what i got.
![idontknow4.jpg](http://img.photobucket.com/albums/v691/zomafish/idontknow4.jpg)
Thank you in advance to anyone who can help me with this one.
Replies
If you bake with them all stacked on top of each other some parts will be in front of others and you'll get a mash up of crazyness close to what you have. You can also fix this by selecting all but one shell, switch the UV editor to UW mode (which is like a top down view of your UVs) and move all of those UV's behind the other shell. This way it renders them all in the same place but it places one shell on top of the others.
Right now you probably have a pretty chaotic UW layout which is causing pieces to render in front of others. Smash that flat and push all but one piece back. Or just offset the extra shells one tile.