Hey CryENGINEERS,
Today we're releasing the latest version of the CryENGINE 3 Free SDK package. The latest 2572 build brings in a plethora of updates and additions to help you create awesome projects! This is a full package update and replaces the existing 2456 build. You can get it right here on CryDev:
DownloadCryENGINE 3 Free SDK Build 2572 Changelog- Added ability to save levels to Projects for use with CryDev Projects Database
- Added redundancy for logoff to prevent Account Locked errors
- Added more flexibility to login username/password allowed characters
- Added ability for any CryDev user to load any level within the Launcher
- Added support for building GameDLL using Visual C++ Express
- Added ability for player to switch seats in some vehicles
- Added Time:FrameDelay flownode to delay actions for just one frame
- Fixed several login and logoff crashes
- Fixed crash when creating new levels
- Fixed rare crash when deleting an Animation Graph Editor view, along with several other fixes and adjustments to Animation Graph Editor
- Fixed rare crash if sound system is disabled
- Fixed several warnings/issues specific to 64-bit
- Fixed issue relating to mouse and screen resolution in Launcher
- Fixed issue where AI wouldnt enter vehicles
- Fixed issue with Material Editor jumping to different materials against users input
- Fixed issue with road tool not aligning correctly with edited terrain
- Fixed Frozen material layer
- Fixed HMMWV not loading in Vehicle Editor
- Fixed issue with water volume material not displaying water ripples
- Fixed a few misplaced objects in the Forest sample level
- Made several adjustments to particle system
- Made several fixes made to AI system
- Made several changes to weapon firemodes and other weapon tweaks
- Improved CryTif support (64-bit and newer versions of Photoshop)
- Adjustments made to Flowgraph editor
- Adjusted warning box on Sandbox startup related to NtfsDisableLastAccessUpdate error, users can now ignore this warning or have the registry adjusted to fix
- Fixed TimeofDayTrigger and looping ToD not working correctly
- Fix for 16-bit float image always generate DXT5 instead of DXT1
- Adjusted spawnpoint arrow/icon
- Fixed issue with overlapping water volumes
- Many fixes/improvements to Maya exporter
- Several updates to Abrams Tank & MH60 Blackhawk sample vehicles
- Adjusted motionBlur settings to provide nicer results
- Added several new asset additions to the Forest sample level, including things like water droplet sounds, sounds for falling debris, etc
- Made several beautification updates to Forest level including new textures, additional objects, new materials, etc
- Updated rock assets for improved collision
- Added rooster boid with animations
- Updated turtle boid animations
- Added LODs for several assets, chimneys, railroad tracks, drains, etc
- Improved several particle effects, including bullet/water impact
- Added 3ds Max files for railroad tracks
- Added new low detail texture for terrain
- Added several new destroyable props and replaced lamp post and power poles in Forst with destroyable versions
- Added new outdoor toilet asset for Forest
- Added pickup, pick and throw animations
- Made several adjustments to the Asset Browser
- Fixed: Potential crash if no filename is specified for a static vehicle part. Added proper warnings with references to the part and vehicle causing the problem
- Fixed crash on closing Vehicle Editor when the HMMWW is loaded
- Destroyable object pieces no longer always sink in water ("kwater" prop was applied even when unset)
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