Buncha cool stuff here. Some stuff is pretty poorly communicated, i think you need to most immediately try and think of drawing more in 3d space -- force yourself into drawing everything in perspective, and depth will let you tell a lot more about shapes a lot quicker.
The beige page of concepts just above is very cool, i like #2 quite a bit and would love to see him more fleshed out.
Are these for a game, or a mockup? It'd be cool to hear some more about the kind of uses you have in mind for these last couple of designs, they seem pretty strongly directed.
I am going to do a 90% diffuse texture pass on all models. I will then line them all up and make sure they all match on the same kinds of shades and tones.
Replies
The beige page of concepts just above is very cool, i like #2 quite a bit and would love to see him more fleshed out.
Are these for a game, or a mockup? It'd be cool to hear some more about the kind of uses you have in mind for these last couple of designs, they seem pretty strongly directed.
*NOT MY CONCEPT*
*NOT MY CONCEPT*
*NOT MY CONCEPT*
*NOT MY CONCEPT*
*NOT MY CONCEPT*
Concept by Konstantin Turovec
https://www.artstation.com/artwork/3ggPv
*NOT MY CONCEPT*
Concept sheet by Baldi Konijn. *NOT MY CONCEPT*
My models so far from this sheet.
I am going to do a 90% diffuse texture pass on all models. I will then line them all up and make sure they all match on the same kinds of shades and tones.
WIP
In UE4
Lowpoly handpainted meshes.
Concepts by Baldi Konijn
Models textures and level block out by me Ben Wampler
I am working on the floor texture and walls textures to fix the large texture patterns and seam splits.
Any advice crits or comments and help to make this look better more than welcomed.