Hey everyone,
This is going to be my 1st post here
. Iv been following polycount for a while now and decided its time i get started on some portfolio pieces as well getting as some critiques to improve myself.
Im modeling out my favorite gun from modern warfare 2. I think this is a good exercise for me to see where im at and warm up to a bigger project.
My current workflow is to model out the Hi poly of the gun and by using xnormal i will then bake out normal maps, Ao maps, etc. to be baked onto a low poly model.
This is what i have so far on the high poly. Its not done yet and i still have plenty more to do.
I think the scope is the only part of the hi poly i would consider closest to being done. Still have the rest of the body to finish and the small details like bolts and stuff. Planning out the proportions off the scope which i modeled off an image plane
Any critiques would be appreciated:)
Thanks
Replies
UV map
Havent been able to get a succesful bake with xnormals yet. Will be posting what my render came out to be soon.
Question: Do you Bake the entire High poly model onto the low poly model? Or do you go at it piece by piece such as the handle, scope, etc.?
Im trying to use xnormal to bake the high poly onto my low. but running into problems such as these black lines that appear on my model.
Other times the normals are completely off
Is the problem in my settings in Xnormals? Still pretty new to this workflow
Im wondering if its my unwrap thats messing up the baking process. Such as giving some parts of the model more UV space.
Or if my low poly is too low on poly count.