Hello all.
I'm new to the forum so apologies in advance for any inadvertent breaches of etiquette.
I spent today playing around with the UDK following the "Jazz Jackrabbit" tutorial that Epic have up on the UDK website. This got me wondering to what extent does the UDK support asset importing from Blender? Most of the documentation on the UDN references 3Ds max or Maya when it comes to asset creation.
I suppose the crux of my question is does the UDK support Blender to the same extent as Unity?
Thanks for the help
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
which most apps support at-least 1 of, and blender comes with fbx and dae support, and there is a community made add-on for ASE.
i have worked with blender and UDK for mostly environment work, and have been getting stuff flawless between blender and UDK useing the FBX plug-in blender comes with.
The .ASE exporter (http://campagnini.net/2011/04/16/blender-to-udk-ase-export/) works very well also, I didn't have the same smoothing issues with that.
I think skeletal meshes/animated meshes need to export as .fbx's to work, but for static meshes ASE works really well.
when you import fbx to udk, check off use implicit normals in the import options.