For a schoolproject I am making a game with a few others. Currently our programmer is making the most progress, but now most of the concepts are done, we're catching up with the assets.
Story:
As an elite soldier(different classes available) you're tasked with freeing a occupied outpost, taken over by the Drifters. (Detailed and prequel story will be provided on the site)
Genre:
Third Person Role Playing Shooter.
Engine:
UDK
Updates below:
Replies
I was texturing yesterday and I came across a little problem: The Specular map wasn't quite working. I had a map in greyscale, then completely black, and then completely white. All three gave the same render. Here is the textured sniper:
As you can see, the specular is normal. Also it is equally shiny everywhere. Not exactly what I had in mind. Anyone knows anything about that? Could it just be the render settings of 3Ds Max?
The size multiplier is currently 2, so the details are very clear.
Or check Facebook
[ame="http://www.youtube.com/watch?v=KD4VwpEsPLQ"]Official teaser trailer[/ame]
Id really like to know what you think of it!
How do you mean? Yes, the back is flat and is long, but definitely more complex than a box.
I'm working with a team on a game called Chronoshift. It's a school project but we really want to make it the best game we can.
I would like you to visit our Work In Progress page: http://forums.epicgames.com/threads/816764-Chronoshift (Sorry I have to link to an Epic Games forum, but thats where most progress is displayed).
And then fill out our survey: http://www.thesistools.com/web/?id=221812 (It will take 2 minutes)
It would mean alot to us because we really want to know what the community thinks of the game so far.
Thank you all for helping!
These two videos are part of our mandatory research we do for school.
You can answer the first 3 and the final question. For question 4 and 5 you have to have a little faith, but for those two questions it is preferable we show you a little more gameplay.
I'd still like to invite you to answer the survey, because this is the right time to make any necesarry changes. So please, try to answer the questions as good as possible.
I still want to add some detail via Normal map and via modelling, but need some feedback and ideas
Getting a whitebox done can help give you an idea of how much art you'll need and you can later task them out for time purposes. It will also help you get a better feel for flow and design. the worst thing you can do is get all this pretty art and tech and then try to cram it all in a poorly designed level that was an after thought.