Ok, i had a thread regarding this model a long while back but that was as a different character and as you can see i've reworked it to be a female version of Captain America.
The style is inspired by the new film as i really like the WW2 suit and art style.
UPDATE:
I've made a few changes from the reference to give it a bit more variation.
Main chest reference:
Crits welcome
Replies
- The boots are too thick at the moment.
- Also the neck is too long.
- I smooth out the backside as welll. It looks like she's clenching her ar*e cheeks.
You need to add something around the shoulder areas. They are looking a bit bare. Maybe some pouches or a combat knife. You could even have a small shoulder pad/etc.
Either way its shaping up. Keep at it my friend.
I've added the harness and gloves. I've also shortened the neck a bit although it could do with being lowered a bit more. The boots are still bothering me so i might shorten them.
Also moved the shoulders out a bit more.
Obviously she still needs belt pouches, a more fitting belt buckle and her headgear.
Made the belt pouches and the new belt. Also swapped it to the other side as she'll be holding the gun in her right hand, shield in left.
I've done a 2hour ish paint over of what i hope to achieve with the finished character. However with my texturing skills lacking in character creation, that reamins to be seen.
Anyways here's the paint over.
I've narrowed the eyes a bit as they were just too suprised when i did the actual proper looking eyes.
Also, something i've now noticed after doing this, the hips don't line up with the rest of the body correctly, they're too low down. So i'll raise that up aswell.
Shortened the neck too, but i think now it's shorter, the base of the neck is too fat so i'll have to thin that up too to match.
- Her legs are shaped very oddly. Here's something I put together for someone else before on PC:
Notice that the quad muscles are towards the outside of the legs. In yours it looks like it's one giant mass that is highest on the inside of the legs. There's a definite rhythm to the leg shape that your model is lacking. The knees look almost bowlegged and the lower legs look twisted. It almost looks like the left leg should be the right and vice versa. I dunno what the legs look like in side view in the recent versions, but the knees looked very wide if you were going for a more skin tight look. Upper leg seems longer than the lower. I'd make them more equal or even reverse it so that the lower leg is a little longer than the upper (common way to glamorize legs). * EDIT - nvm, maybe it's just an optical effect of the design! *
- The hands look pretty flat. I wonder if it's the way the thumb is coming off the hand. In a more relaxed hand, the thumb shouldn't come straight off the side, but rather between the side and the bottom.
- Wrinkles on the arms are a bit busy. The arms in general could be a bit longer (referencing the length with the crotch).
- Her head looks as if the cranium is massive. Her cheeks in the non-paintover images look like she's puckering her lips.
You've got some good details, but I think the model could use a pass on the proportions and larger shapes. I can see from your earlier shots that there are some big mistakes in your anatomy knowledge, and it's creeping in even with all the clothes and gear on, but I think with some tweaks the model could really turn out to be a good piece. :thumbup:
Thanks for the crits Haikai, i'll have a look at the proportions in more depth tonight. I hate to admit it but i havn't really looked much at the proportions recently so thats probably what's making this piece look off. I think what's also causing it to look wrong is the hips are too far down in relation to the groin/hands so i'll move that up aswell, it's making the upper body look to long.
The whole model could do with a detail pass now for small thin wrinkles and creases and whatnot but i don't think it'll really need it tbh.
Messed around with the face alot today, i think this one looks ok now, although the paint over of the old one isn't bad.
Crap, just noticed after i've been moving the arms around, i've moved the middle of the creases on the elbow area upwards so they seem bent up
and some of the crease work isn't right, i think you need to look at more reference of the type of materials you're trying to simulate, they look unnatural in places
Did a little paintover... hope that helps
Edit: you know I might have made the head a tad too large? But I do think it is small to begin with.
@ Mr_ace i've refined the boots, they now hug the leg all the way up and i've added more details to them i.e. seems and ridges along the raised areas.
@ Octokitty, the face atm looks different to how it's coming out in the render, the perspective seems to be throwing it off as it seems to be rendering it from below which is annoying. I think i might raise the cheeks a bit more and make it look more like some of the earlier faces i did as i liked them looking a little older.
@Jeremiah_Bigley I've amended the proportions a bit more, yeah your head is a little too large :P but i've increased it a bit more anyway, the shoulders i like how they look as they are, but i've lengthened the arm and sclaed up the hands a bit more. The legs are better now and the right leg doesn't look broken anymore.
@IamTheClayman i'll have a look at the knees tonight.
Also, i haven't contiued the zip down the middle through the abs section either.
Arms by her side her wrists are pretty much level with her groin, there wasn't really much in it before anyway but i've scaled up the lower arm a bit more and stretched the elbow area slightly.
edit: no one say anything about the thumb! i just saw it now i must of caught it wrong when i was moving the hand around so it's flatter than it should be at least where it meets the hand, will be back to normal in the next update.