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Interested in Gnomon's individual anatomy and figure drawing courses

polycounter lvl 6
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Cortes polycounter lvl 6
Sup 'count. First time back in awhile. I've done a good amount of freelance cg animation by taking the self-taught route. All of these assignments were only related to game asset creation in that I made them with the same software (maxmayac4dshop etc) So why did I make this thread? I would love to add to my portfolio game art and animation. I know the software, the technicals, but I still feel my art skills lack a foundation to make my projects really shine.

The big glaring challenge I must overcome of course is that anatomy. It is a beast which fragments I have slowly understood and been successful with over the years, but still the big picture eludes me.

I live and do freelance in the area now and the Gnomon classes on figure drawing and anatomy seem to be a great choice. I'm talking about the individual courses and not the one year program. Anybody here take those particular classes or any related to traditional art training at Gnomon? I'd love to hear feedback.

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  • ZacD
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    ZacD ngon master
    I toured gnomon, 3 years ago? They had a really strong foundation in traditional art, I got a chance to check out the sculpting room and was really impressed by the students, and teachers work in progresses, and they had a normal art gallery with some traditional and digital pieces that was really cool, why do you email/call them and see if they can give you a look?
  • Cortes
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    Cortes polycounter lvl 6
    Thanks for the response!

    Registration starts this December. The site mentions drawing samples are recommended. Would they care about seeing a reel too? My aim is to get a proper 2d portfolio. I'll shoot for about 2 new figure drawing samples then.

    Anatomy and Figure Drawing (a prerequisite) are the two I'm choosing. Will most likely try a painting class and perspective as well. I think the stuff I'll learn will help me make more sense of the things like improving my character models/sculpts, anatomy skills for my 2d traditional animations, and of course,texture painting.
    not just for games, but invaluable knowledge for all my cg work. Don't really need any software classes, any other in particular?
  • ZacD
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    ZacD ngon master
    From what I saw, they would take you if you had a strong traditional background in art and little computer experience or a good grasp of 3d concepts and a little traditional art experience, and any combination in between. They will probably take a look at anything you want to show.
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