Alright I have been having this same problem for a while now and for the life of me cant figure out what I am doing wrong
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
I have a vehicle that I am working on and I would like some nice details bolts, panels ect.. But everytime that I try and exctract a normal map out of Mudbox I get some very weird looking normals. Stuff is projected in the wrong places, straight lines are skewed, and sometimes I get details where I have sculpted none. I have messed around with what I feel like is almost every setting in the Mudbox normal map extraction window,....Choose Samples, Methods, Search Distance, Coordinate Space EVERYTHING! and still i get some really weird looking normals.
I have tried beaking the model down into pieces and modeling and extracting the normal map individually and then compiling all the normal maps together. This worked much better for a more simple shape but still not GREAT.
My UV's seem to be fine, nothing is over lapping, face normals are in the right direction.....ARGHHH!!!!!
please help
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
is there some major step that I am missing? Is there a little check box hidden away somewhere that makes everything in life okay?
Replies
Dont hae uv borders to close to actual square border. and not close to each other.
Wayne Robson Tackled that. You might find his video on youtube that explans why.