Home 3D Art Showcase & Critiques

TF2--Doctor's Assistant (IAmTheClayman)

Just a personal project I'm working on, a replacement healing weapon for the Medic in Team Fortress 2.

Gas_gun_render1.png

As you can see, I'm using floating geometry for the vents along the top part of the shroud, but for whatever reason they still cast a shadow when I apply ambient occlusion (even though each one has casting shadows turned off in its properties.) Anybody know a solution to this?

As always, comment & critiques always welcome. This was an ambitious project for me as I've only been modeling for about 2 months now, looking forward to seeing what people think.

Cheers.

Replies

  • Swizzle
    Options
    Offline / Send Message
    Swizzle polycounter lvl 15
    Looks more Mass Effect than TF2, so it might help to take a look at some of the stock weapons in the game to get a good idea of how design should work when making TF2 items. That said, it looks pretty solid, especially coming from someone who's been modeling for such a short time.
Sign In or Register to comment.