Ok guys, first of all, BE GENTLE... But be honest. I know these wont be perfect, but I only just picked up Mudbox a few days ago, and my only tests since this have been making rocks
So this is a different beast for me. But I wanted to move on anyway.
Ok, so these are the view arms (minus sleeve which I left out) for our Marauder team, which are a bunch of lovely mutants. This is what they look like rendered in-game:
Anyway, we currently have pretty much zero help with modelling and the like, so I thought it best I at least try and do something. This is where Im at:
Now obviously they wont be perfectly human, and I know its not exactly spot on for anatomy and the like (That palm looks like ass). But I wanted to at least try and go for a mutated, malnourished almost look. But I also wanted to try and match in style the completed model.
So, any thoughts as to where Im at now? Judge this really as my first real model, as those rocks didnt exactly tax me in any way other than the whole high > low > texture > ingame process (which I already knew to be fair, I've made 17,000 assets for OverDose already).
Replies
if you wanted to go really mutanty... why not give the index finger an extra joint or something? so many "mutants" that really lack "mutations".
Take a look in the space between your own fingers (with the finger tips against your eyes). You will see there's a "slope" from the knuckles to the palm.
Also work on the palm.
Good luck
super quick paintover below, changes on he left:
Hope that helps.
Like i said there, go down a few subd levels and shape the palm better, right now the palm looks like one of a monkey, or werewolf that got his pawns mutated into hands, you should learn to take crits and improve instead of getting upset.
Everybody else made valid crits, crits that were taken on board, used and tried out. Maybe it wont be perfect, tis my first organic mesh, change of that is slim and I know it. But waht I'm after for are honest crits, not back handed attempts at what YOU would do and how YOU would do it better.
Thats the exact reason why we both agreed to not comment on each others work. Simply because you cant help but make it personal.
Its not about you giving crits. Its about YOU giving crits. I don't want/need them from you, because everything is a back hander. Just like the way I made a ROCK, and you went and cried to Mark about how much better your rocks were. Not everything in life is a competition, same as you don't always have to have the last word. So, just don't post/reply to things I do, anywhere, and everything will be golden.
EDIT: As of right now, you've made this go off topic. Again. This is, what, the 30th time doing this on a forum? Just stop replying so I can get crits from people that I actually want to get crits from, and improve my work.
haaaahahahaa
seriously guys, shut up already. odium take his crits on board this time, cap don't give any more advice to him if he doesn't want it from you because you can spend that time helping someone who wants it.
job done, move along.