Ive been working on a small piece for my portfolio, Initially inspired by
this piece of concept art. After thinking about it, I want to push this this scene a bit by making it a bit more overgrown and generally forgotten about.
This is what I have so far, at the moment I've just quickly baked out the textures, put in a few structural elements into the scene and added in some basic lighting.
The overarching plan is to add a roof to the large hole in the centre, with a couple of grates into let some external light sources in. Maybe even add in some tree roots and vines.
The three cells on the left are going to get some bars and shackles, with the centre cell being partially caved letting in more external light as well as possibly some water.
The big question marks I have at the moment is what to do with the large flat area underneath the open section.
Replies
Also perhaps you could do a sort of pit or recessed channel along the dungeon like that slimy pit in the concept underneath the skylight.
It would work great for the walls also but in reverse, less damaged.
Cheers for the feedback
Then you have several of them.
To be convincing I think the floor would need to be warped, the arches above them would have more damage, The pillars and/or caps would be tilted, etc...
Just a quick update - Not had all that much time to work on things this week as work has been somewhat hectic.
Completely remade the floor which now uses vertex painting to add puddles (woo), and added a roof to the main hole.
Is it poly painting (if that is what it's called)
Or is it a decal?
Anyway main changes being I've given everything a quick texture, altered the lighting a bit (still not 100% happy with it) and added in some quick foliage to get a better feel before I proceed.
Just some thoughts. I know it's still a WIP. Can't wait to see more.
I'm still working out exactly what's going into the scene at the moment, all I know so far is I'd really like to do a cave in in the centre cell and probably some hanging heraldry here and there as well. I may add the drainage canal, as it may help, trying not to have too much going on at once in the scene though.
Btw Eastlin, sorry I didn't get back to you sooner. The floor is indeed done with some vertex painting.