Using 3ds max 2011 and I would like to create terrain that I deform and paint vertex color at the same time. Basically, as I create hills I want the vertex color to go from black to white depending on the height of each vert.
Found this tutorial (
link) that does what I want it to do, but I'm using a custom material at work that only uses diffuse, spec, and bump.
Thanks in advance.
Replies
edit: Just checked the tutorial and that should be fine as you can apply the material ontop of the vertex colour and so see the results.
Thanks.
Thanks.
In max go to Tools > Channel Info, then copy id 0:vc and past it over -2:Alpha - that will copy your vertex color values to vertex alpha. Afterwords right click on your vertex color channel and clear it out so you aren't storing the extra data.
Perfect! Thanks Justin!
Kind of now thinking of making a script (or having someone do it) to make this work in one click.