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SMG based on concept

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  • Oniram
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    Oniram polycounter lvl 17
    im not a big fan of the design but the modeling looks pretty solid. only part bugging me is the butt of the gun. looks like that entire piece should be uniform with the top where the rails are. some of the holes youve got in the grip you may want to do as floaters.
  • Chclve
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    Yeah I figured I'd make the butt seperated so it can be pulled out. I may end up using floaters on the grip if I cant figure it out :)

    Edit: Ah I think I got what u where saying about the top. Gonna make it uniform and still being able to be pulled out.
  • kodde
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    kodde polycounter lvl 18
    Here you go.
    Just use url. I just blatantly right clicked them images and directly linked em here... cuz im bad like that.

    smg01ref.jpg

    smg02.jpg

    smg01.jpg
  • kodde
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    kodde polycounter lvl 18
    Oh yeah... I'm liking everything but the mentioned butt of the gun and those holes near the grip. What's the point of those holes anyway? To me guns are all about functionality and ergonomics, and I'm having a hard time seeing what they are for? o_0

    Keep going!
  • Alex3d
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    Alex3d polycounter lvl 9
    Looks pretty solid! Where is the magazine though :P? The grip looks too thin to carry a lot of rounds...
  • Braxer
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    Braxer polycounter lvl 10
    Yo guldpojken! I made a quick paintover with some things I think might be important in terms of the weapons design, hope you find it helpful!
    feedbacken.jpg
    Cheers!
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