Hello PolyCounters
So i`m working on my new pieces for portfolio.
Comments,critiques and suggestions are welcomed....actually i count on that
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Here is one of my personal projects,game model named Airship.Screen-shots with two different lighting directions.
Replies
Materials aren't reading very well, like Jordan said the scale of the wood is really off. Your metal looks a lot like stone/concrete to me, especially the cockpit thing. I also think you could really use sine AO cause it looks like you don't have any ambient shadows at all.
Should post your texture maps too, cause it looks like you have some haloing in your net that is probably caused by having no padding.
Here is new shot.Ill be happy to see new tips and comments.