I have this basemesh that I've been tinkering with trying to make it as androgynous as possible. This is where I'm at so far, but it's obviously still too masculine
Can I get some pointers (or possibly even a paintover) on how to reduce the masculinity of this model?
Replies
Narrow the shoulder width, and reduce the musculature of the upper body, especially the deltoids and the latissimus dorsi.
EDIT TO ADD:
Basically, look at pictures of average women, and start to reduce the mesh's musculature to visually sit somewhere between a man and woman.
Good luck!
Beefed up the hips/butt a little, shrank the shoulders/traps, probably still need to shrink the lats some more
Please keep up the comments guys, theyre much appreciated
Edit: For some ridiculously awesomesauce androgynous references, check out some of ruanjia's work. He's got several paintings featuring such characters.
For this kind of base mesh where i'm assuming you want to be able to re-use it for as many characters as possible while retaining the smallest imprint of the base (?), the solution that would save you the most time would be to just use tubes for all the limbs and let the sculpting do the hard anatomy work.