Hello everyone, I'm attempting to reconstruct the look of a beauty bake pass (full shader) in Photoshop rendered out with Turtle without much luck. I have rendered out separate pass files for Illumination, Indirect Illumination, Albedo, Diffuse, "Specular", "Ambient", Incandescence, SSS, Reflections, and Refractions. I'm attempting to composite them together in Photoshop but having a difficult time figuring out what blending modes to use for what pass and which order they passes should be stacked in. So far I know that Ambient Occlusion should be set to multiply, Specular set to screen and Diffuse to normal. What blending modes should I use for the others so that I can achieve the same result as the full shader bake? Thanks in advance!