Alright so, first time posting on Polycount so I'm going to try not to make too much of a twit out of myself on the first go.
I'm a college student and I'm working on independent (as in non-group, not out of class) projects but I'm finding my actual skill levels being rather lacking so I was referred to Polycount for the advice I wasn't getting in class. So...that's that.
I'm using Maya 2012, XNormal and Photoshop.
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The l-shaped bit of geometry is me thinking I might zbrush up some rough bricks to normal onto the wall. Thoughts?
-- Kitty