Hi,
I'm new, just testing the forum looking to post some
renders of studies.
I have been doing a study on female topology, and have not found a lot of reference. These renders are of topology I have been working on in a study capacity. The first is 928 faces in the face area. the second is 1090. It also has some extra loops around the brow and eye. The topology in the first is unique and I think would animate ok, but not achieve as good results as the other in shading. Any crits and comments welcome.
overall, it is a topology configuration I am happy with and I think is very versatile.
I have also seen in many games really bad texture stretching around the eyelids whenever the eyes are closed, so I am trying modeling sculpting and texturing with eyes closed to get a proper amount of detail there.
Replies
The topology looks good to me, the polygons could be more generic though, there's a few skinny rectangle polys that may cause issues ^^
Cap Hotkill, k I killed all the garbage posts. I'm not good with forums, so thanks for the advice