hey! the final asset looks really nice. try to get your self haf a day to put a nice environment around it! It's defo worth it and would help your presentation a lot.
If you just show the asset on its own, make sure you show some close ups looking forward to see your future work!
show it off more man, you spent all that time on that bell and we can barely see it!
get in close add some more shots and show off that time and effort.
I just read this whole thread and Good work man! I agree show it close up or even in the cry engine walking around it in video. Anyways I learned a lot just by reading this thread, awesome work!
Hi ! Thanks for your comments, i really appreciated. Sorry, for the very slow management of this thread.
Here some new shots from the project.
The temple 1024x1024 :
The base 1024x512 :
The wireframe :
The biggest and ugliest mistake i made, and unfortunately duplicated everywhere in this modelisation, is the roof's edges (circular part). I use 6 tris for each one of them ... when i could do it with only 2 tris and an alpha. (@&*!:poly122:) Extra tricount could have been used to create more realistic rope knots or something else.
Replies
If you just show the asset on its own, make sure you show some close ups looking forward to see your future work!
get in close add some more shots and show off that time and effort.
Here some new shots from the project.
The temple 1024x1024 :
The base 1024x512 :
The wireframe :
The biggest and ugliest mistake i made, and unfortunately duplicated everywhere in this modelisation, is the roof's edges (circular part). I use 6 tris for each one of them ... when i could do it with only 2 tris and an alpha. (@&*!:poly122:) Extra tricount could have been used to create more realistic rope knots or something else.
Some closeups :
And misc :
Comments and critics are still welcome ^^
Snapghost.