Hi!
Recently I started working on a modified concept of a batcave for the movie The Dark Knight.
I'm guessing the concept got scrapped, seeing as I never saw it in the movie.
I wanted to place the batcave in an old sewer similar to the old parisian sewers.
There's still quite a lot of work to do, especially on the textures, but here's what I have so far:
Please let me know what you think!
Cheers!
Replies
Oh it happened alright!
But in all seriousness, pretty cool so far. All the brick surfaces are waaaay too repeated. Those areas look boring, add some irregularity and assets to unite the scene
I could be wrong and I might just be 'mis-reading' your image but it really does seem like the normals are a little messed up there so I would look into it if I were you.
Good work however Looking forward to seeing more!
EDIT:
The fun thing with a scene like this is that it doesn't have to be big, you can have then screens as the main focal point, and have another hallway or area leading into some kind of nice light.
kinda like this: (flipped for better comparison)
(http://zzjimzz.deviantart.com/art/Practice-202442758?q=boost:popular in:gameart/2dgame/environments&qo=209)
Think of "perspective lines". It feels like yours are all over the place, even if that might not even be the case. If you know what I mean. It's really hard to explain xD but it might help the depth.
Make sure to try different colors for the lights as well, cold blue might work, a bit greenish as well I bet. :thumbup: This could be a really really cool piece and you're well on your way I'd say!
edit: but yeah this should be win, keep at it!!
Cheers!
I also made some texture progress.
Here's what I have so far:
Please let me know what you think!
Here's how it looks now:
I would also texture the support beams seperately, or tile them better. They just look like you used the same tileable brick textures that you have for the walls, which doesnt look good. I would suggest making those unique props, which would also give you an opportunity to make them look more aged.
I would say overall your biggest issue is your pixel density with your textures. They are either very dense, or not dense enough. The brick you have on that front trim piece is way too low, but the brick pieces themselves are way too high.
Nice atmosphere though. I like the moist environment feel you're starting to get.