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Turin - Before the city

polycounter lvl 8
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lordsme polycounter lvl 8
Hi veryone,
here's some screenshot of our last project, a video concerning Turin area evolution during last 2 million years, using real world elevation maps etc.
:)

Everything is rendered in real-time using our previs software MESH, then post-produced for the final video, a 12 camera (360 degrees split) visualization.
The final video was good but later we developed more post processing filters and shaders, so we updated the project and took some screenshot that I post here: real-time renders only, no post production.
Software used: MESH, Maya, WorldMachine, Photoshop and GIMP, VueInfinite (for skyboxes only).
MESH uses OGRE as internal rendering engine along with custom developed shaders and production pipeline.

http://vimeo.com/asalab
http://www.edu.vrmmp.it/mesh/


5933672803_e048ef3943_b.jpg



5933672467_a0bdc51918_b.jpg

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