Hey man, all your weapons look cool and fairly realistic. However I can't crit you until I know what you are going for game/realism. Post some wireframes/unwraps/textures.
I think your guns look kick ass man. However I can't stand the way you present them tbh. I think the smoke is way to distracting, and I think you need simpler camera moves, no crazy angles. Personally I think turn arounds, and simple pans would work a lot better. Also maybe only show your 3 or 4 best guns, but show some wire frames and texture sheets.
Ease up on the silly angles and the smoke. Use a pan, then turnaround with wires, AO, Normal flats fade on. The weapons look pretty good though. Also use Photobucket/imageshack for image hosting.
this is exactly why reels are silly for anything but turnarounds. post some regular shots of the models, those will give a much clearer view for people to pick apart and critique the assets.
simple turnaround animations are good as an addition to regular pictures.
You all really helped me, especially with camera moving critiques, I know that I should show AO and wires but i didn't had much time to render AO. Now I am working on new presentation of my models with your critiques on my mind.
I'm gonna go ahead and really disagree on one of everyone's main points. Don't just do "turnarounds". They're overused in my opinion for a reel such as this. I think the main problem you've ended up with here is simply that theres often no clear, full view, easy to read shot of each model. Turnarounds are good for that. I think many of the closeups you have work great to show materials and detail and it would be a shame to lose them to generic turnarounds. This seems to me to much more memorable which may be more important in many cases then purely readability.
I much prefer to think of modeling and texturing demoreels as "trailers" for the actual content (on your site or portfolio). The Trailer gives me a really compelling, short taste of the content, the site gives me the meat of it, laid out for me to consume over a larger period of time, in more detail.
I agree with everyone else about the smoke too, too strong. Also I'd suggest maybe excluding a couple guns possibly or find a way to make them "pop" more. After while the guns have a samey kind of feel and start to blend together. For example, I have no memory of just how many guns I actually saw and past the first and last one, I couldnt possibly name any.
Overall looking really great though, the materials on that AK are fantastic.
I originally imagined this reel as a commercial for weapons, and this video should take a part in my short movie as a commercial on large spherical city screens. In that case I think it will work perfectly. When I'll be working presentation for my web page i will probably do turnarounds, anyway I agree with you when you said you see demo reels as trailers, with a variety of camera angles, because it's more interested that way. I'll keep it on my mind that i have full view of a model, and I'll definitely put that smoke behind models, or even remove it completely.
Spitfire It's not about guns, I post this just like a example, to see what people think about it, like some kind of "scheme" to do 3d demo reel, and I'm satisfied with different opinions of yours.
I was just thinking of the matrix,
I do think they look good overall but the quality between the guns vary alot. When displaying them like this you could definately work the metal materials a bit more on some of the weapons, some on the other hand has really nice surfaces to them.
Replies
Just my two cents Awesome guns!
http://imageshack.us/f/641/lasdata.jpg/
simple turnaround animations are good as an addition to regular pictures.
regards
I much prefer to think of modeling and texturing demoreels as "trailers" for the actual content (on your site or portfolio). The Trailer gives me a really compelling, short taste of the content, the site gives me the meat of it, laid out for me to consume over a larger period of time, in more detail.
I agree with everyone else about the smoke too, too strong. Also I'd suggest maybe excluding a couple guns possibly or find a way to make them "pop" more. After while the guns have a samey kind of feel and start to blend together. For example, I have no memory of just how many guns I actually saw and past the first and last one, I couldnt possibly name any.
Overall looking really great though, the materials on that AK are fantastic.
Spitfire It's not about guns, I post this just like a example, to see what people think about it, like some kind of "scheme" to do 3d demo reel, and I'm satisfied with different opinions of yours.
I do think they look good overall but the quality between the guns vary alot. When displaying them like this you could definately work the metal materials a bit more on some of the weapons, some on the other hand has really nice surfaces to them.