Home Unreal Engine
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

can't paint in the distance

polycounter lvl 18
Offline / Send Message
Anty polycounter lvl 18
Hello, I'm using UDK for making a scene, and I have a problem when using Terrain Editor. When I'm using the Paint Tool, it works only for a short range, what should I do to make it work the same no matter the distance? ... without having to zoom in and out for every part that I have to sculpt

Replies

  • Oniram
    Offline / Send Message
    Oniram polycounter lvl 18
    are you using the older UDK with terrain? or the newer landscape mode.

    if its terrain then it may be due to the distance scale for the LODing of the mesh. perhaps if you change the TesselationDistanceScale it may make things easier for you.

    also on a side note. i had an issue once doing meshpaint where i got the same issue, turned out it was a graphics card issue. make sure your drivers are up to date.
  • Anty
    Offline / Send Message
    Anty polycounter lvl 18
    I am using the old terrain editor, I tryed to modify the TesselationDistanceScale and Tesselation Check Distance and its working now, but only for the flatten areas, for the mountains it does not worked but I figgured why. The LightMassImportance Volume box was the problem, it was not covering the top of the mountains that I sculpted, now I rased the top of the box and it works. thanks for help
Sign In or Register to comment.