Hello, I'm using UDK for making a scene, and I have a problem when using Terrain Editor. When I'm using the Paint Tool, it works only for a short range, what should I do to make it work the same no matter the distance? ... without having to zoom in and out for every part that I have to sculpt
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if its terrain then it may be due to the distance scale for the LODing of the mesh. perhaps if you change the TesselationDistanceScale it may make things easier for you.
also on a side note. i had an issue once doing meshpaint where i got the same issue, turned out it was a graphics card issue. make sure your drivers are up to date.