I'm putting together my portfolio to try and get into grad school, but I need more variety in my work. This is the first game-res character I've done in this way. Please feel free to comment and critique. Any and all suggestions are welcome.
The concept was not done by me, the base mesh was done in 3ds Max, the Sculpting is in Zbrush.
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Overall its a good start and I hope it goes well, keep up the good work & good luck!
P.S.Hope this helps a little.
Comment and Crits welcome
here's the head, didn't focus too hard on the realistic anatomy since most of the head is going to be completely hidden.
here's everything else but the arms so far
suggestions always welcome
I know, I'm keeping them separate for now to make the modeling much easier (easier to isolate parts this way). All the vertices still line up perfectly, so when it's time to combine meshes, it'll be super easy.
This is technically my second, but the first was a 240 poly character for iphone that was beyond crappy, so I don't count it. But the school I went to for undergrad didnt' have a program for animation or video game design, so I never really much in the way of formal training, so i've never had to make a character like this before.
-fixed the arms
-tightend up overal geometry
-added extra details
I have some z-fighting issues, but that's an easy fix. Moving onto rigging next
Thanks for the tip, I'll defintely take care of that before I start rigging
Comments and critiques always welcome
Here's the new head: