Hey Everyone. I wanted to share a new high poly vehicle I have been modeling based on a concept by Ben Mauro
It's a work in progress and I still need to develop a few areas and add some more details. I also think I need to work on making some of the mechanical pieces look a little more functional and believable.
I intend to use ZBrush to add some imperfections once the high poly is done and then work on the low poly game mesh for baking and texturing.
As always all feedback is welcome. Modeling/rendering is done in 3ds Max 2012.
Concept Art by Ben Mauro