http://www.pce.uw.edu/prog.aspx?id=6540&tab=Courses
I was accepted to this ( doesn't take much ) but I'm not sure if it's worth doing. I probably know most of the design fundamental's they'll be teaching, and have made several of my own game design documents.
That said, I'm certain I'll learn something, and just interacting/getting to know someone who has done the job I want will be helpful. I imagine the contacts I make will also be helpful ( Like what happens at Digipen ) But will the certificate be worth anything to me??
Replies
I don't know about contacts, but if you keep making and putting out game prototypes, asking for crits and also giving them to other designers, you'll probably build up some contacts of your own
I don't know that this is a worthwhile course to take, though. I'd look into Digipen, Guildhall, or worst-case, Full Sail.
this seems to be his mobygames page:
http://www.mobygames.com/developer/sheet/view/developerId,698/
I dunno if I'd consider it a blisteringly hot repertoire, but then mobygames isn't always complete or accurate
Yeah, prototyping small projects would probably help me more overall, but I'm not a programmer. I'm an artist like most of you guys, but I am primarily working on my art as a way into a design career. Supposedly it's a leg up over all the QA people that enter development companies and try to scale the ladder to design. There is no sure shot path to a game design job, (Everybody seems to have a different path to getting theirs) but I think this is the best route.
Is prototyping something with a design document and graphics/sound enough to gain notoriety or recognition? It doesn't seem like it. The only way to get noticed is to make something that gets dl'd a bunch on steam or an iPhone.
Maybe if I can make all the graphics for a game, and design everything first I can just hand it off to a programmer from there, I imagine its easier to find a programmer if the game is complete besides the programming.
I think I will do the certificate though, if nothing else it might get me some contacts, local people with similar interests. I'm also waiting to see if I transfer gets accepted to the UW for winter, and soon if I get the much desired Arenanet Internship. So if I fail both I'll still have a certificate to work towards at least
http://www.sloperama.com/advice.html
I read it and it changed my life. For the better? Who knows? But I certainly know a lot more about what I should try in order to follow games design.