Hi everybody,
First off I would like to say I have used the search function to no avail, I know its a simple question.
I have used max before, and am familiar with creating a second uv channel for a lightmap in UDK. But I'm stuck in Maya.
So basically thats it:
How do I make multiple UV sets so I can lightmap in UDK?
Thanks if anyone can help me, again I'm pretty new at this.
Thanks.
Replies
You can easily create UV-sets in the UV Texture Editor. With the mesh selected, go to Polygons -> Copy UV's to UV Set or Create Empty UV Set. You can then switch between existing UV sets in the UV Sets menu.
To pack UV's you can try Polygons -> Layout although it doesn't really work that well imo. I'm sure there are better ways to do it out there.
Hope that helps