Working on the Arena.net Art Test for myself and for class:
Currenty Poly count is 1408, Tri count is 2731.
Listed Cap Poly count for the project is 3000.
Environment Art Test for
http://www.arena.net/blog/arenanet-class-of-2012-internship-program-now-accepting-applications
I'm still working a bit on the geometry to get some more usage out of the abundant polys that were allowed for this project and I am open to ideas on how to improve this. Polycount.com is my first cgi forum so I'm excitedsee what kind of feedback I can get!
Edit: Images fixed. Sorry about that.
Replies
Might want to upload them to a site like photobucket so we can get some actual images on here.
Not much to critique yet... keep it coming.
Current Tri Count: 2,997
While modeling, I got the urge to put the concepted house into a warzone where it's part of a revolutionary front. It's now adorned with flags and makeshift reinforcement, but it's being bombarded by spiked balls.
I'll be adding a decent update when I have some textures up. Currently, Unwrapping is giving me a hard time because I'm trying to figure things out with the multiple-objects-stuck-together thing. Since I'm allowed to use 2 unwraps, I'll have a little more wiggle room for error. However, I am keeping in mind to use my space wisely.
Because of my inexperience in creating textures for this model, I don't think I'll be submitting this to Arena.net . This will still be due in a week for my class nonetheless, but I should have it finished by then.
Thanks!