Over the next couple months I am going to be working on a small factory inspired by the Magitek factory from final fantasy 6. Originally I was going to recreate it but decided the scope was too large and it would be better to make more of a twist on it.
So far I have roughed in the level in UDK and created an asset list of all the things I will be creating. I made a short video running through the level....[ame="
http://www.youtube.com/watch?v=aDauGtUpdxY"]here[/ame]
I am starting with the basic textures that will fill the room and working up to the larger assets. My work flow has been to model a high poly version in Max and bake it down to plane. Since I haven't done a ton of this I wanted to start easy with the textures.
Here are some of my materials I have made so far.
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As of now I have the door being mirrored left to right and front to back. I could mirror the beams and support pieces but thought that might end up looking bland in the scene because of the size.
Also I didn't know if jamming the different elements together on the low poly and deleting back faces was an ok thing to do.
Hopefully someone will be able to answer these questions for me
thanks
I am not sure what premade you are referring to sorry I couldn't help
I'm a huge amateur when it comes to composition shots and since I have so far to go idk if I should even bother concerning myself right now with it.
I plan on making alternate textures for the windows to break up the repetitiveness of it. Also the window can be removed and opened so ultimately some of them will be hinged open.
Same goes for the crate. The spots need to be toned down and I have to come up with an alternative look for the crates so they don't all look the same.