hi guys
i was reading the lightmass section on udk website and i have a problem i cant understand the step that he take unlit scene to photoshop to see them on histogram
http://udn.epicgames.com/Three/Lightmass.htmlMaking lighting noticeable part
so i pick my scene too and do the same thing
and it's dosent look good on histogram . how i can fix it to have good lightmap like they say on the documentation ? i try to play with red and green color but no result
and thanks you
Replies
It's true that lighting subtleties are best visible on mid-range, low-contrast textures (in fact, they look gorgeous on untextured phongs) but that does not mean there are no dark surfaces in real world or that they are bad. Just be aware that placing dark objects near bright ones creates contrast which will be hard to override with lighting. If this contrast is desired, then it's perfectly fine.
P.s. It's still crucial to keep your textures from clashing to extreme blacks or whites.