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Character - Prototype 01

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  • Ofrst
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    Ofrst polycounter lvl 10
    Great stuff you have here and your portfolio it's really amazing. Can't wait to see final.
  • leslievdb
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    leslievdb polycounter lvl 15
    it looks great , i really like how you separated the forms with those colors so far
  • foreverendering
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    foreverendering polycounter lvl 12
    Hey everyone, thanks for your replies. Here's an update.

    Changes :

    Refined neck area a little bit
    Updated the forearm / wrist design
    New leg design with more white plating
    Designed / modeled interior of the Visor with an alien head inside
    Some color tweaks


    Hope you guys like the changes

    49_front.jpg

    50_back.jpg

    51_side.jpg

    52_inside_visor.jpg

    53_with_gun.jpg



    Azkur;

    Thanks man! I only just noticed your Fel Orc post, I will send you a PM

    tacit;

    Thanks, I incorporated some of your wrist ideas!

    low_seb,

    Thanks, it'll get there eventually

    Xelan;

    Feel free to hit me up

    tinokun;

    Thanks for your reply! Glad you like it

    SCB;

    He's holding it. Well, not exactly because I just placed it roughly where his hand would wrap around the handle. When I post it properly I'll make sure he is holding it correctly. Thanks for your feedback

    itismario;

    Thanks!

    Pedro;

    Glad you like it. For now it is just a poly model. Next step is subdividing it but it shouldn't be too hard. My next update will be smoothing the mesh and taking renders.

    Ofrst;

    Thanks! Appreciate it

    Ravenslayer;

    Thanks I'm glad you like the colors.


    I'll start smoothing stuff out next weekend, so hopefully more frequent updates from here. Although it's not perfect, I'm happy with the design overall so I think I'll just move forward with it. Thanks everyone for your feedback, I considered all the suggestions I got and went with the ones I found to be most successful.
  • tacit math
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    tacit math polycounter lvl 17
    you're a fucken animal gritton !! so much in love with this work bro
  • ysalex
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    ysalex interpolator
    Amazing. You're wireframes are so damn clean. Very inspiring to look at. Keep up the good work.
  • Azkur
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    Azkur polycounter lvl 8
    loving it so far i wonder how it looks beneath the armor the head looks pretty cool i like the eye positioning and detailing, i think the back is really dynamic the asymmetry is really working there. im really stuck on the image everything seems so intricate and awesome how often do you use floating geometry while modeling? keep the great work coming!
  • TehSplatt
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    TehSplatt polycounter lvl 11
    damn u people that can do hardsurface and organic haha
  • foreverendering
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    foreverendering polycounter lvl 12
    Small weekend update, I managed to finalize all the meshes for the head. Not quite as much as I wanted to do, but I'll keep chipping away at it. I'll try to have some more meshes for next weekend.

    visor_on.jpg

    visor_off.jpg

    tacit;

    <3 thx man, always appreciate your feedback

    ysalex;

    Thanks! I've included some wires of completed meshes, hope you like them

    Azkur;

    Thanks :) I don't use much floating geometry at all because I'd like to print this guy out when all is said and done. The only pieces that float right now are little decals like triangles and such. Those are pretty much only there in case I want to resurface and convert to a game character as well, I can bake them along with the other base colors I've been applying to get a head start on the textures.

    TehSplatt;

    haha, it's always good to practice both, I think. Never know what you might get assigned on the job.


    That's it for now! More next time
  • Azkur
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    Azkur polycounter lvl 8
    cool thanks for clarifying that. keep the awesome work coming i want to see the final thing xD
  • foreverendering
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    foreverendering polycounter lvl 12
    Well, I had to take a long break from this model but I finally got around to fnishing the highpoly. Hope you guys like it

    junebug0_highpoly.jpg
    junebug1_front.jpg
    junebug2_side.jpg
    junebug3_back.jpg
    junebug4_visor_off.jpg

    Not sure when I will return to this project, I've already started tinkering on other pieces that I'm more excited about working on. I'll probably put this guy on hold, for now.
  • tacit math
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    tacit math polycounter lvl 17
    just. damn bro !!!!!

    Elpintogrande~13-riker.jpg
  • praetor187
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    praetor187 polycounter lvl 11
  • Funky Bunnies
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    Funky Bunnies polycounter lvl 17
    oof always love your work, man
    this is great :D
  • Thegodzero
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    Thegodzero polycounter lvl 18
    I love everything about this... but the hands. They stand out by the lack of detail that is into all the other parts. It could be something that is fixed just with some material break up but either way they need some more love.
  • erroldynamic
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    erroldynamic polycounter lvl 18
    Holy moly, that is bad ass!
  • D-Boy
    Haha, guess you can't wait for the next character challenge.
  • Rory_M
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    Rory_M polycounter lvl 10
    um, yes please! looks awesome!
  • PaulP
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    PaulP polycounter lvl 9
    been waiting for the update to this thread, looks awesome, nice work!
  • leslievdb
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    leslievdb polycounter lvl 15
    this turned out beautiful, really clean work man
    consider me a fan :)
  • guhhh
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    guhhh polycounter lvl 9
    just wow!!! really great model
  • KennyTies
    That is some nice and clean hard surface modeling there. May have missed it but what is this rendered in currently? The render came out great!
  • Hazardous
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    Hazardous polycounter lvl 17
    Madness!! Love those shapes and those bevelled edges man!!
  • Spitfire
    I absolutely love your style!
    Hard part in alot of cases is not the creation of the methods, its coming up with all those details, the shapes and the visual distinction. Thats where i most often get stuck and You nailed all of it in my book!
  • foreverendering
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    foreverendering polycounter lvl 12
    Thanks guys for your comments!

    Here's a couple close-up wireframe images for anyone that's like me and enjoys looking at that kind of stuff.

    junebug_wire_side.jpg
    junebug_wire_back.jpg

    tacit;
    Haha, thanks man! And thanks for all the encouraging words along the way

    praetor187;
    Thanks I'm glad you like it :)

    FunkyBunnies;
    Thanks! Fantastic work on your Dizzy character - and some impressive write-ups to go along with it!

    Thegodzero;
    Thanks for your comments. You're right - the hands could definitely be improved. That was a part I wasn't overall happy with, but I guess I just got tired toward the end. If I revisit this model later on to resurface it, I'll make sure to add a little more to the hands to improve them.

    Rion411;
    Thanks I appreciate it :)

    D-Boy;
    lol no more challenges for me. They're too draining, and also my wife told me DWIV was the last one :P

    Rory_M;
    Thanks! You're at Blizzard now? How did I miss that? Congrats :D Didn't we meet a few years back at an art gallery? (yes? no?)

    SCB;
    Thanks, I know it took me awhile to update but a lot of things came up and I had to put the project on hold. Glad you like the latest :)

    Ravenslayer;
    Thank you!

    guhhh;
    Thanks for your kind words :)

    KennyTies;

    Thanks. I did a lot of render passes in 3dsmax, either scanline, vray, or mental ray. I comped them together after the fact in photoshop. Although my online handle is 'foreverendering' I'm actually a rendering n00b because I work almost exclusively with real-time assets. So there was a lot of experimentation going on. Maybe I should change my nick to 'foreverbaking' Hmmmmmmmm... nah.

    Hazardous;
    Thanks man! Your work is prolific on these boards. Your Miku thread is looking awesome. Big props for running a course for polycount members. Wish I'd had time to enroll, I've always wanted to do a female character as a personal piece, and who better to learn from than the master!

    Spitfire;
    Thanks :) I agree with what you mentioned - The process of modeling is easy, but determining the design to model is what's difficult. I tripped up the most on the design aspects of this character and almost every piece on there was modeled twice if not three times over. I think in the future I want to focus more on designs with quicker and looser sketches. It's an area I really want to improve at.


    TLDR;

    Thanks all <3
  • Azkur
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    Azkur polycounter lvl 8
    Glad to see you finished it i was starting to think you were not going to xD i think the back looks dope!
  • JacqueChoi
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    JacqueChoi polycounter
    Uber Epic dude. Learning a lot by watching.

    ^_^

    Love your colours!
  • Callesw
    This beyond amazing!
  • tsabszy
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    tsabszy greentooth
    you're just freakin' awsome :D
  • Alphavader
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    Alphavader polycounter lvl 11
    wow ...this is madness !!
    So great dude, thanks for your step images -
    really like to look "behind" the scenes..
    :3
  • Computron
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    Computron polycounter lvl 7
    @Foreverendering

    Stellar work. You should post isoline wireframes.
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