Hey everyone, thanks for your replies. Here's an update.
Changes :
Refined neck area a little bit
Updated the forearm / wrist design
New leg design with more white plating
Designed / modeled interior of the Visor with an alien head inside
Some color tweaks
Hope you guys like the changes
Azkur;
Thanks man! I only just noticed your Fel Orc post, I will send you a PM
tacit;
Thanks, I incorporated some of your wrist ideas!
low_seb,
Thanks, it'll get there eventually
Xelan;
Feel free to hit me up
tinokun;
Thanks for your reply! Glad you like it
SCB;
He's holding it. Well, not exactly because I just placed it roughly where his hand would wrap around the handle. When I post it properly I'll make sure he is holding it correctly. Thanks for your feedback
itismario;
Thanks!
Pedro;
Glad you like it. For now it is just a poly model. Next step is subdividing it but it shouldn't be too hard. My next update will be smoothing the mesh and taking renders.
Ofrst;
Thanks! Appreciate it
Ravenslayer;
Thanks I'm glad you like the colors.
I'll start smoothing stuff out next weekend, so hopefully more frequent updates from here. Although it's not perfect, I'm happy with the design overall so I think I'll just move forward with it. Thanks everyone for your feedback, I considered all the suggestions I got and went with the ones I found to be most successful.
loving it so far i wonder how it looks beneath the armor the head looks pretty cool i like the eye positioning and detailing, i think the back is really dynamic the asymmetry is really working there. im really stuck on the image everything seems so intricate and awesome how often do you use floating geometry while modeling? keep the great work coming!
Small weekend update, I managed to finalize all the meshes for the head. Not quite as much as I wanted to do, but I'll keep chipping away at it. I'll try to have some more meshes for next weekend.
tacit;
thx man, always appreciate your feedback
ysalex;
Thanks! I've included some wires of completed meshes, hope you like them
Azkur;
Thanks I don't use much floating geometry at all because I'd like to print this guy out when all is said and done. The only pieces that float right now are little decals like triangles and such. Those are pretty much only there in case I want to resurface and convert to a game character as well, I can bake them along with the other base colors I've been applying to get a head start on the textures.
TehSplatt;
haha, it's always good to practice both, I think. Never know what you might get assigned on the job.
That's it for now! More next time
Well, I had to take a long break from this model but I finally got around to fnishing the highpoly. Hope you guys like it
Not sure when I will return to this project, I've already started tinkering on other pieces that I'm more excited about working on. I'll probably put this guy on hold, for now.
I love everything about this... but the hands. They stand out by the lack of detail that is into all the other parts. It could be something that is fixed just with some material break up but either way they need some more love.
I absolutely love your style!
Hard part in alot of cases is not the creation of the methods, its coming up with all those details, the shapes and the visual distinction. Thats where i most often get stuck and You nailed all of it in my book!
Here's a couple close-up wireframe images for anyone that's like me and enjoys looking at that kind of stuff.
tacit;
Haha, thanks man! And thanks for all the encouraging words along the way
praetor187;
Thanks I'm glad you like it
FunkyBunnies;
Thanks! Fantastic work on your Dizzy character - and some impressive write-ups to go along with it!
Thegodzero;
Thanks for your comments. You're right - the hands could definitely be improved. That was a part I wasn't overall happy with, but I guess I just got tired toward the end. If I revisit this model later on to resurface it, I'll make sure to add a little more to the hands to improve them.
Rion411;
Thanks I appreciate it
D-Boy;
lol no more challenges for me. They're too draining, and also my wife told me DWIV was the last one :P
Rory_M;
Thanks! You're at Blizzard now? How did I miss that? Congrats Didn't we meet a few years back at an art gallery? (yes? no?)
SCB;
Thanks, I know it took me awhile to update but a lot of things came up and I had to put the project on hold. Glad you like the latest
Ravenslayer;
Thank you!
guhhh;
Thanks for your kind words
KennyTies;
Thanks. I did a lot of render passes in 3dsmax, either scanline, vray, or mental ray. I comped them together after the fact in photoshop. Although my online handle is 'foreverendering' I'm actually a rendering n00b because I work almost exclusively with real-time assets. So there was a lot of experimentation going on. Maybe I should change my nick to 'foreverbaking' Hmmmmmmmm... nah.
Hazardous;
Thanks man! Your work is prolific on these boards. Your Miku thread is looking awesome. Big props for running a course for polycount members. Wish I'd had time to enroll, I've always wanted to do a female character as a personal piece, and who better to learn from than the master!
Spitfire;
Thanks I agree with what you mentioned - The process of modeling is easy, but determining the design to model is what's difficult. I tripped up the most on the design aspects of this character and almost every piece on there was modeled twice if not three times over. I think in the future I want to focus more on designs with quicker and looser sketches. It's an area I really want to improve at.
TLDR;
Replies
Changes :
Refined neck area a little bit
Updated the forearm / wrist design
New leg design with more white plating
Designed / modeled interior of the Visor with an alien head inside
Some color tweaks
Hope you guys like the changes
Azkur;
Thanks man! I only just noticed your Fel Orc post, I will send you a PM
tacit;
Thanks, I incorporated some of your wrist ideas!
low_seb,
Thanks, it'll get there eventually
Xelan;
Feel free to hit me up
tinokun;
Thanks for your reply! Glad you like it
SCB;
He's holding it. Well, not exactly because I just placed it roughly where his hand would wrap around the handle. When I post it properly I'll make sure he is holding it correctly. Thanks for your feedback
itismario;
Thanks!
Pedro;
Glad you like it. For now it is just a poly model. Next step is subdividing it but it shouldn't be too hard. My next update will be smoothing the mesh and taking renders.
Ofrst;
Thanks! Appreciate it
Ravenslayer;
Thanks I'm glad you like the colors.
I'll start smoothing stuff out next weekend, so hopefully more frequent updates from here. Although it's not perfect, I'm happy with the design overall so I think I'll just move forward with it. Thanks everyone for your feedback, I considered all the suggestions I got and went with the ones I found to be most successful.
tacit;
thx man, always appreciate your feedback
ysalex;
Thanks! I've included some wires of completed meshes, hope you like them
Azkur;
Thanks I don't use much floating geometry at all because I'd like to print this guy out when all is said and done. The only pieces that float right now are little decals like triangles and such. Those are pretty much only there in case I want to resurface and convert to a game character as well, I can bake them along with the other base colors I've been applying to get a head start on the textures.
TehSplatt;
haha, it's always good to practice both, I think. Never know what you might get assigned on the job.
That's it for now! More next time
Not sure when I will return to this project, I've already started tinkering on other pieces that I'm more excited about working on. I'll probably put this guy on hold, for now.
this is great
consider me a fan
Hard part in alot of cases is not the creation of the methods, its coming up with all those details, the shapes and the visual distinction. Thats where i most often get stuck and You nailed all of it in my book!
Here's a couple close-up wireframe images for anyone that's like me and enjoys looking at that kind of stuff.
tacit;
Haha, thanks man! And thanks for all the encouraging words along the way
praetor187;
Thanks I'm glad you like it
FunkyBunnies;
Thanks! Fantastic work on your Dizzy character - and some impressive write-ups to go along with it!
Thegodzero;
Thanks for your comments. You're right - the hands could definitely be improved. That was a part I wasn't overall happy with, but I guess I just got tired toward the end. If I revisit this model later on to resurface it, I'll make sure to add a little more to the hands to improve them.
Rion411;
Thanks I appreciate it
D-Boy;
lol no more challenges for me. They're too draining, and also my wife told me DWIV was the last one :P
Rory_M;
Thanks! You're at Blizzard now? How did I miss that? Congrats Didn't we meet a few years back at an art gallery? (yes? no?)
SCB;
Thanks, I know it took me awhile to update but a lot of things came up and I had to put the project on hold. Glad you like the latest
Ravenslayer;
Thank you!
guhhh;
Thanks for your kind words
KennyTies;
Thanks. I did a lot of render passes in 3dsmax, either scanline, vray, or mental ray. I comped them together after the fact in photoshop. Although my online handle is 'foreverendering' I'm actually a rendering n00b because I work almost exclusively with real-time assets. So there was a lot of experimentation going on. Maybe I should change my nick to 'foreverbaking' Hmmmmmmmm... nah.
Hazardous;
Thanks man! Your work is prolific on these boards. Your Miku thread is looking awesome. Big props for running a course for polycount members. Wish I'd had time to enroll, I've always wanted to do a female character as a personal piece, and who better to learn from than the master!
Spitfire;
Thanks I agree with what you mentioned - The process of modeling is easy, but determining the design to model is what's difficult. I tripped up the most on the design aspects of this character and almost every piece on there was modeled twice if not three times over. I think in the future I want to focus more on designs with quicker and looser sketches. It's an area I really want to improve at.
TLDR;
Thanks all
^_^
Love your colours!
So great dude, thanks for your step images -
really like to look "behind" the scenes..
Stellar work. You should post isoline wireframes.