Hi everybody. Been a while since I've posted anything up here but I finally managed to finish something that I did in my spare time for once. This is a M.A.D.D. (Marathon Automated Defense Drone) from Bungie's game Marathon which I'm a huge fan of. I got my reference from two places.
The original sprite from the game where I obtained my color scheme and texture plans from:
And Niklas Jansson's website where he produced his own redesign based on the original MADD, which is what I based the model itself off of:
Here's the HP:
And the final product rendered out of the UDK:
And here's a turntable also rendered out of the UDK:
[ame]
http://www.youtube.com/watch?v=f-GMZ69W0vQ[/ame]
I'm gonna throw this into my portfolio eventually so critiques would be welcome and greatly appreciated!
Replies
Looking at the ingame sprite i would say you missed out on the opportunity to add some more detail to it. Your model is very smooth, and feels a bit cartoony. You should take a closer look at the original sprite, and extrapolate some more shapes and details from that, specially the middle part and moveable parts.
Did you consider adding a glossmap to add different reflection attributes to your metal parts? I feel that it would really help your model...
Snefer: I did start to play around with adding some details before I started the HP, but since I have almost zero confidence in my abilities to bring my own concepts to fruition, I kinda chickened out and stuck with the original concept
Anybody have any good techniques/methods for adding your own flare to something and making it actually work? It's probably my biggest weakness right now.
lxenonl: There actually is a gloss map applied, but I guess I didn't do a good enough job to convey it! Maybe my materials aren't very clearly defined.
ajr2764: Thanks! Here are the wires. Tri limits were really not a big concern of mine during this model. I just wanted to focus on it looking as nice as possible, so there might be some areas that could have been optimized, but I opted for the extra detail instead. It came out to 5,245 tris btw.