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Marathon Drone

polycounter lvl 13
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TychoVII polycounter lvl 13
Hi everybody. Been a while since I've posted anything up here but I finally managed to finish something that I did in my spare time for once. This is a M.A.D.D. (Marathon Automated Defense Drone) from Bungie's game Marathon which I'm a huge fan of. I got my reference from two places.

The original sprite from the game where I obtained my color scheme and texture plans from:

M1madd-.png

And Niklas Jansson's website where he produced his own redesign based on the original MADD, which is what I based the model itself off of:

MADD-Redesign.jpg

Here's the HP:

MADD_HP-WiP.jpg
MADD_HP.png

And the final product rendered out of the UDK:
MADD_Final.jpg

And here's a turntable also rendered out of the UDK:

[ame]http://www.youtube.com/watch?v=f-GMZ69W0vQ[/ame]


I'm gonna throw this into my portfolio eventually so critiques would be welcome and greatly appreciated!

Replies

  • shawnell3d
    i like this the model style of texture its all great. something still bugs me a lil idk what it is. to me its a metal drone so the edges seem like they should be hard and sharper but that justs me. in my opinion i think you should give the lil bolts and the rotators for the legs a higher spec. the spec overall is great but i think that would make it pop a lil more. Keep up the good work. nice peice
  • ajr2764
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    ajr2764 polycounter lvl 10
    great job on this really digging the texture work. You should show the low poly wires as well.
  • alloa
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    alloa polycounter lvl 12
    it's a good concept. I agree to shawnell3d said, the edges seem like a little bit smooth but in UDK the render is pretty good. Great job. ;)
  • Snefer
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    Snefer polycounter lvl 17
    aaaaw, marathon <3

    Looking at the ingame sprite i would say you missed out on the opportunity to add some more detail to it. Your model is very smooth, and feels a bit cartoony. You should take a closer look at the original sprite, and extrapolate some more shapes and details from that, specially the middle part and moveable parts.
  • IxenonI
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    IxenonI interpolator
    Looks cool, a bit smooth but good bake.

    Did you consider adding a glossmap to add different reflection attributes to your metal parts? I feel that it would really help your model...
  • TychoVII
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    TychoVII polycounter lvl 13
    Thanks for the kind words guys! I admit have a bit of a problem where if it's not a part of a concept I have a really hard time getting it to look right. I guess it's a problem I'm not very good at dealing with so I just tend to stick to the concepts whole-heartedly and stay on the safe side. This is probably what accounts for the smoothness since the edges in the sketch were pretty round.

    Snefer: I did start to play around with adding some details before I started the HP, but since I have almost zero confidence in my abilities to bring my own concepts to fruition, I kinda chickened out and stuck with the original concept :/

    Anybody have any good techniques/methods for adding your own flare to something and making it actually work? It's probably my biggest weakness right now.

    lxenonl: There actually is a gloss map applied, but I guess I didn't do a good enough job to convey it! Maybe my materials aren't very clearly defined.

    ajr2764: Thanks! Here are the wires. Tri limits were really not a big concern of mine during this model. I just wanted to focus on it looking as nice as possible, so there might be some areas that could have been optimized, but I opted for the extra detail instead. It came out to 5,245 tris btw.

    MADD-Wires.jpg
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