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[WIP] Prince of Persia Concept

Hey everyone. Been awhile since I posted my portfolio- Which I changed a little thanks to everyone for their great feedback !

I am now working on a project to add to my portfolio which was started while back in school and I'm now going to resurrect and finish it.

Here is the concept:

poptemp.jpg

I finished the blockout / camera move and started on some cloth simulation and lighting. This is going to be high poly and rendered in v-ray.
here is my modeling.. still need to fix up / add a few things:

blockout1.jpg

And I am now texturing objects which is my weakness... Heres a shot of the pillar I am working on looking for feedback:

pillar1.jpg

Replies

  • Ihazard
    the pillar looks fine tbh, maybe a bit more AO in the cracks, also some of the grunge is a bit too heavy for where it's located. Also if you're going for that much wear then maybe have more scuff marks on the base, that's where it would get the dirtiest I'd imagine
  • chrisradsby
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    chrisradsby polycounter lvl 15
    I'd say take away the pillar on the far right :) or at least move it back a little bit.
    I don't know, it's a little bit hard to tell what kind of material it is, I don't even know what kind of material actual persian buildings use. Some kind of stucco?

    Great job capturing the scene otherwise, really looking forward to more progress.
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