Well, here we go with another Normal Map thread...
Does any one knows why I am getting these stripes? I baked using X-Normal and Maya. It is not a complicated mesh, just an air duct. Everything is correctly set: Hard/Soft Edges, Uvs, etc. Tried other resolutions, Nvdia normalize, and so on. I really don´t know what I am doing wrong!
Thanks for your time!
Replies
haiddasalami: Yeah I already have done that. The stripes only changed position!
The curious thing: if I don´t use specular I get no stripes at all using this normal map, but when I combine a clean normal generated using NDO and specular I also get no stripes. So to be honest I really don´t know what to do! I even used this material on another mesh, and stripes again. And I have just baked another Normal and guess what? more stripes.:poly127:
Also downloaded the Marmoset Tool and got the same problem there.
Any ideas?
Here are the textures:
passerby: Cage as in Maya.
Well I did all the steps again, but this time I used another mesh: uvs, bake, photoshop, crazybump, etc. And again these :poly127: stripes. But this time I changed the compression to Uncompressed and voil
and it also isn't always a issue, my last few bakes that are useing compressed normals are looking fine in udk, think it mostly happens when there is a very subtle gradient in the map.
passerby: I will do that. At least for my portfolio.
Thank you all for your time.