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Normal Map stripes

polycounter lvl 12
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chrisavigni polycounter lvl 12
Well, here we go with another Normal Map thread...
Does any one knows why I am getting these stripes? I baked using X-Normal and Maya. It is not a complicated mesh, just an air duct. Everything is correctly set: Hard/Soft Edges, Uvs, etc. Tried other resolutions, Nvdia normalize, and so on. I really don´t know what I am doing wrong!


Thanks for your time!
Udk2.png

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