My name is Martin Holm-Grevy, and I am a CG Artist, with emphasis on Environment Art, looking for freelance work. My main fields are concept design, 3D modeling and texturing.
A short Resume:
2011, July: Background Artist and Compositor at Nørlum.
2011, February-June: Environment Artist intern at Lionhead Studios. Part of an environment art team developing assets and props for the Xbox game, Fable: The Journey.
2009-present: Co-founder & co-owner of Minstrel Games I/S. A games company with focus on primarily developing games for iPhone and iPad.
2009-2010: Environment Lead Artist on the student short film The Backwater Gospel in charge of background design and visual development. Including 3D modelling and texturing of backgrounds, and mattepainting.
2009, March: Participated in DADIU on the game Nevermore as CG Artist, with responsibilities such as; character modelling and rigging as well as environment modelling and texturing.