Hello, I hope most of you guys use marmoset and can help me, I've got a really frustrating problem x(
My normal map shows up fine within maya 2011 but when I import it into marmoset , the model looks fine but when I apply the normal map well..
http://dl.dropbox.com/u/12243880/WTF.png
things I have tried :
~ Inverted the green channel
~ tried both FBX And .OBJ
~ Painted out the red , yellow and very green parts of the bake
~ Cleaned the mesh within maya
~ it was triangulated before the import
This mesh has no over lapping UV's
If anyone can help that would be wonderful thanks!
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