I've been meaning to set one of these up for a while as I've been jumping between different projects a lot recently, at least here I can post work intermittently without looking like a dick ;P
I'll probably add any work I do at all here, so any little game projects, concepts, environment/ level work. Oh and feel free to rip this stuff apart, I'm here to learn.
So I recently finished an art task for a local studio. I was given one reference picture and 4ish days to produce something similar to the reference. My main aim was getting the colours and texture work spot on, though I realize that the rocks could do with a little work.
Thanks!
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I had a go using the Graphite Modeling tools to redo the cliff arch, really impressed with the tools!
I'll be taking this into zbrush and baking it to learn a little more about the process.
You can feel too much the zbrush strokes, and the forms, volumes are not mature enough, meaning that shapes need more complexity and real life sense.
Am I wrong if I say you didnt base on a real ref? As I said besides that your other two pieces are really cool, specially the wall texturing.
Bit of progress with the above scene anyway, having trouble hitting the style I wanted, but I need it done for tomorrow morning.
I've been working mainly on the kennels, and decided I could use the same material for making the side cylinders, I'll just make some minor differences in the material. I'm probably going to make a few big changes to the lighting soon, I need to try and get that contrast that the ref has.
I'll be doing a walkthrough on how this was produced when its finished. Quite a monster.
Here are some WIP Posts that were posted around showing some of the early blockout work..
http://www.polycount.com/forum/showpost.php?p=1358241&postcount=19
http://www.polycount.com/forum/showpost.php?p=1359935&postcount=33
Really looking forward to that walkthrough! ive been following depth for a while now and its shaping up nicely! alot of atmosphere in those shots mate, real nice work!
Been working hard to try and improve my hand painting and concept/ paintover skills the past few weeks.
I'm going to be trying to practice wood & metal over the weekend.
First is the top floors of a paris building, got a little bit of a project going with the old JDLOKI, going a little slow, but im pleased with the proportions and shapes on this.
Next is a little stone sculpt, orb should totally stomp all over this and show a little noob how real men sculpt with their teeth Im not so pleased with it, and im not done either, but I'd be rather known as an artists that produced less than stellar results rather than one known for never posting work