So I am trying to bake my AO map using light tracer and a skylight like ive done multiple times before, but now when I plop my skylight down into the scene, anything that comes out of the RTT menu or even just rendering the scene comes out flat black.
Basically, when I am using Light tracer, my skylights wont work.
I have tried remaking the light, merging all my meshes into another scene and making a fresh set-up, fiddling around with every setting I could find, but nothing seems to help.
I have searched around here and google, but I havent seen anyone have my exact issue...
Anyone have any ideas?
Thanks!
Replies
Just renders the ray misses and then solid black.
I've been tearing away at issues with baking this damn thing all day haha I need a beer...
And Just tried it again in case I messed up.. no beans still..
Could using RTTassist at some point have corrupted something?
Thats really the only thing I messed around with differently than my normal workflow.. And I ended up not really using it cause it kept having errors..
Try just rendering the scene itself....and see if light tracer is working for regular renders...if it is..its probably a setting in render to texture and not the skylight itself.
EQ: Just wondering, are you sure that it makes a diffrence, since I tried it myself with both settings and the renders are the same
I would think that the reason it's greyed out is because it makes no diffrence?
@Stromberg90 - Did you have to uninstall RTT Assist in order for it to work again? I dropped it and did everything manually, but it still has the same issue.. maybe I should uninstall the plug-in?
thanks for the help btw guys! this is becoming quite frustrating.. :E
Does the skylight work in another scenes?
If so it might be a problem with that project, and you could try copying the meshes to a new scene if that is the case.
BUT! If I have the sphere AND the meshes visible.. the sphere still renders.. so something is wrong with my meshes.. what could cause JUST my models to not want to render at all?
I should add that baking the normal maps worked like normal
I hope that someone else has an answer for you
No I have no idea if it makes a difference, this is just something I obsessive compulsively do.
AtlusZMH: any modifiers above the projection modifier? that can cause problems.
Have you tried replacing all your materials with standard materials. sometimes i put an A&D material on a HP to do a render and forget that it borks Scanline.
Weird shit.
I had to make a bullet towards the end after I had messed with all this crap, and the new mesh I made for the bullet worked flawlessly.. I actually rendered out the normal map for the bullet along with the rest of the mesh, and in the RTT preview window the only thing that showed up was the bullet haha
reset xform
collapse modifiers
sorry if these have been mentioned before, but just basic oh shi- max stuff.
aside from that if its possible just send one of us the scene and see if we can sort it out.
re the texture paths, are there any broken links in the rtt dialogue, but then i guess a warning would pop up.
check all the check boxes that need checking on , even in the options dialogue and including which objects to render.
also if all that fails trying rendering it out with 'totex' script. at least then you will rule out any rtt settings, same if you try render it out with mental ray.
Thats a pretty simple solution, but I hadn't thought of it really
Unfortunately I can't send a scene file.. would be nice to know exactly what went wrong so the solution was a bit more precise(not saying attaching it to a box is a terrible solution :P)
Again, thank you guys for all the help
This is known as 'box tricking' its as old as max
I kind of guessed it was something like this after you mentioned that one of the items rendered out.
Odd though I thought reset xform would have worked. attaching to a box is really common.
Reset xForms was my go-to wtf fixer, but even that didnt work this time.