It looks as though there is "something" rendered there.
You might not be getting many color gradations in your normal map because the difference between the actual curvature of your high poly and low poly cylinders might be very small, which is fine.
Does it look ok when applied to the low poly in a viewport or engine?
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You might not be getting many color gradations in your normal map because the difference between the actual curvature of your high poly and low poly cylinders might be very small, which is fine.
Does it look ok when applied to the low poly in a viewport or engine?
Could you highlight the faces on the model?