O.k. so I gotta make a medieval zombie. NOT a knight covered in armor but rather a guard-type in chainmail. This is the concept I drew up. Here are the specs that I gotta work with:
- I need variety as this model will be made into a crowd.
- There has to be three distinct levels of dead.
This is the concept I drew up. Also:
- The mesh has to be modeled to fit a preexisting rig.
Ideally, I would like to be able to get that variety using one mesh and different diffuse/opacity maps (since the rig does not have nodes to switch out parts, so I'm thinking switch materials to make a new character rather than making a whole new model)
Any who, just wanna get some general feedback and creative fuel to develop this NPC.
Replies
Dead Level 1 Diffuse map:
Dead Level 2 Diffuse Map:
And finally Dead Level 3 Diffuse Map: