Hi fellow 3d artists. I am in my final term at the International Academy of Design and technology. Just finishing up my BFA in game production with a focus on 3D art. I've recently found that I enjoy character art. I've only created characters in 3ds Max and am now starting to mess around with Zbrush. I will be posting my progress here.
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So crits: Ill go over this in more depth with you next time we have the chance to chat, but at a glace, you didnt have your symmetry turned on for this one, meaning you did twice the work :P that said if i cover up half of it to not confuse my eye the jaw is too long and too broad, the eye-sockets are a good bit too small, and the front of the face from brow to chin is a bit too flat.
Things you are doing well already: you avoided the single worst newbie mistake of jumping too high in your subdivisions too quickly. your form isn't perfect, but too many newbies jump to extremely high sub-d too quickly and think they are done. the general form of your cheekbones and the curvature of the skull, at least on the left half of it, is pretty close, ignoring the jaw problems.
also, we need to see more images ill go over a quick way of doing that next time we meet. kk till then.
people feel free to help her out as well if you have any crits i miss, again she is just starting out with zbrush so crit appropriately.
-Woog
Crits: It could still use a little love for sure, you need a little bit more in the chin area, and the skull from side view seems to have gotten elongated a bit and is flat on the top which you want to avoid. your teeth have a bit of a curve to them also which is kinda odd, as they should be fairly straight from front to back, and i think your nose bridge could be out a bit further. teeth are also a good bit too wide for this skull. that area tends to only be about as wide as the middle of the eye sockets from the front.
Good stuffs!: cheekbones and eye sockets look really good this time. and from the front it only needs some minor tweaks, for your next one, make sure you have ref from the side of the skull and 3/4 as well, and you should be good. defiantly a marked improvement over the last attempt. nice work!
-Woog
-Woog
Hey its definatly looking much better than the first attempt, but you are still getting a ton of vertical edge loops that are creating lots of thin rectangular faces. we really want to avoid that and shoot for the most square and evenly spaced faces we can. there is also a monster pentagon on the eyebrow that will cause some serious issues. in the face in general id say you could probably cut your edgeloops by half and it would look significantly cleaner. the balance you have on the back and side of the head is really much closer to what we are shooting for here.
also definatly take a look at Suburbbums link, he is well respected around these parts, and the link has some quality info in it!
And use this as a guide to positioning the features of the face/head...
the details on the eyes are looking really nice, but the overall shape of that area dosnt match the concept, easy fix we will go over tonight. The nose is a bit long and pointy, and the nostrils seem to point downwards towards the tip of the nose which im not seeing in the concept, so we will need to do some work there. Also the back of your head just behind the ears seems to be caving in a bit, causing a strange taper out to the neck, you want to keep the distinction of where the skull ends vs where the neck begins, again pretty easy fix just a little volume adjustment. AAAAAnd, the ears are defiantly a bit forwards on the head, and the face itself is a bit flat. that is our biggest issue and what ill be targeting tonight... again AMAZING progress...tough to believe that the first post was only about 9 weeks ago.