I was surfing around YouTube in my bored moments, and came across a video about game poly limits and how they had come up with a simple solution to sort it. Won't go into much detail on how this works but please feel free to watch the video and post your comments.
Join date in August '11, first post is this thread...
I sense an unguerilla marketing wallah.
Haha, Maybe its John Gatt or Bruce Dell trying to spread it out more to claim to the investors they're super popular with the developers. They've been responding to criticism on the HardOCP forum as well, with no , real, solid answers, but who's surprised?
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Just wanted to inform you that there's already a thread about this http://www.polycount.com/forum/showthread.php?t=87299. No need to sweat about it but try using the search function before posting!
I sense an unguerilla marketing wallah.
Haha, Maybe its John Gatt or Bruce Dell trying to spread it out more to claim to the investors they're super popular with the developers. They've been responding to criticism on the HardOCP forum as well, with no , real, solid answers, but who's surprised?