I modeled these a long time ago and decided to finally texture them. They will be posed together in a simple scene with the goblin holding the dragon by a chain around its neck. They're original concepts, WoW inspired but higher tris/res. I'm not going to be doing normal maps.
The goblin is mostly complete. He is 2912 tris with a 512x512 texture.
I'm in the middle of texturing the dragon. Right now the scales are just sketched in. I need to work on the wings and balancing the colors overall.It is 2216 tris with a 512x512 texture.
Replies
I have to agree with snow on the dragon though. Get rid of the noise and just focus on larger stylized scales. The color is a pretty daring choice, but I'd personally add more purple to the guy.
The textures need more love though. At the moment the saturation and brightness of the skin for example equally bright all over. What you could do is to create a focal point, the face for example and have the rest a bit darker.
See this;
As you can see the hands and feet are darker in order to bring the face more forward. It's the place where you would want the viewer to look at so having it a little bit brighter than the rest would help.
Also I think you need to work on the metallic parts of your goblin. The weapons look like they're made of stone.
@Snow & Maph: This is just one idea for the scales. There is too much noise in the face and wings especially. Most of the reference I've seen for WoW dragons etc. have much more stylized scales, sometimes just shaded circles with a color between them or even just cracks (yellow proto drake vs rusted proto drake).
The color needs lots of tweaking - possibly an overhaul. I thought that I might as well make him as bright pink and ridiculous as possible. One problem I'm having is that I want it to stand out as pink, but especially from the front, the belly is so massive that its color sort of overwhelms the pink, which has some blue shading in it.
@Goraaz: I'll try some overall body saturation and try to pull off that effect. I hadn't thought of that.
Do you have any suggestions about how I can make the metal parts look less stone-like? I definitely see what you're talking about. I was trying to make the texture high contrast but I guess it isn't working out that well.
I think to make the metal look less like stone is to get rid of any noise on it first. Lay down a base color, work in some bright edge highlights and wear, at least thats what I would do
Here's a paint over, Wasn't sure if you wanted to keep the colour of the blade the same, so i did two colour versions, i would suggest going with the blue one though.
I didn't want to have all of the metal the same color, but I'll keep trying out different hues. Right now the sword looks like the same color as his pants, which is not so good.
the texture needs to be a lot sharper, with tighter highlights and hotspots
the entire model seems to hold the same texture qualities, if you can differentiate the materials more [skin vs leather vs metal] you'll be golden.
it looks like you're just rocking a diffuse here, so you're going to need to paint in those qualities.
any chance of posting the flats? i'd be interested in seeing how you laid this out.
The sword paintover gilesruscoe is the values you should go for. Paint the colors as gradients on your sword to make it look more smooth(even worn swords have smooth blades but with scratches and what not on).
I likely won't be able to make much progress in the next couple of weeks due to overtime at work.
I improved my UVs, mostly to give the pauldron more texture space.
I'm not sure about the striped tail.
Here is what the texture currently looks like:
Verry nice work ! i look forward to see more improvements. !
Here's some more work I've done on the dragon's scales. Right now, they're looking too much like bubbly jelly beans. I picked a very tedious way to texture these, but hopefully the end result will be better because of it. It seems like most of the painting of individual scales is done now, but I will likely do a lot of tuning.
If you look at pictures of snakes, lizards and crocodiles, you will find that the scales have diffirent size, texture and shape depening on where on the animal they are and what purpose they have. Use reference!
http://upload.wikimedia.org/wikipedia/commons/a/ad/Crocodile.JPG
http://upload.wikimedia.org/wikipedia/commons/4/46/Ptyas_gab_fbi.png
http://jimpix.co.uk/fs42sdf55df23aaa/photos/2006-09-22-chester-zoo-017.jpg
Also there is no flow or direction in the scales either. That's why they just look like jelly beans.
Did a quick paint over
One tip for a faster workflow is to start with a really dark color then use brighter colors with opacity to build up the shape.
That way you don't have to paint creases>shading>lightning. Instead you just do lightning only! It will also be easier to get some nice flow and improvise some cool shapes!
What do dragons usually have?
Nice stuff! I love the goblin especially. I second Carl's critique though
@Jessica Dinh: I meant the repeating U or V shapes typically associated with dragons.