IxenonI wrote: »
I did a lowpoly blockout first and then iterated quite a bit on it until I came up with a whitebox I liked shape wise. After that it was all a matter of coming up with cool shapes and looking at reference images that I liked. I might write a tutorial at some point when I find some time.
Oniram wrote: »
that is some class A work there! i really love the lighting in the scene, in particular the orange lights at the base of the building. superb.
for the high and low poly shots, are those both displayed in max(or maya or whatever)?