Hey everyone, kind of a noob question here. In 3ds Max i have created a high poly and low poly verison of a spaceship. The low poly has 5 different material ID's so it's all unwrapped in 5 UV channels. The problem is when I try to do a normal bake or any kind of bake it wont let me choose the other channels. I am only able to select channel 1 for some reason. What am I doing wrong?
Replies
when baking i need to be able to bake out each materal ID individually but it will only let me bake material ID channel 1 for some reason.
RTT doesn't work on multiple material IDs. But in the Projection Options you can force it to render only one ID at a time, as long as the low ID matches the high ID. Kinda messy tho, single most of the time the borders don't match...
http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/files/WSf742dab0410631334fe17e2d112a1ceaf4d-7f8a.htm
Still, you'll have to move the other IDs out of the UV square to avoid overlaps.
Could you post up a picture of the ship and how close you plan on having your camera next/into it? If it's a HMS sized ship, which your camera will get up close and personal, and doesn't have very tilable parts, then 5 materials will be the bare minimum I would say.
you could probably squeeze your texture into 4 1024 maps if you pushed yourself... which is 1 2k map.
post some pics and folks can give you some focused advice rather than making guesses.